I mean, I backed the game on Kickstarter and have been fucking around with it since the backer beta, and I know of the ways you can cheese the final boss and have beaten it numerous times. I know this game was super popular on Steam, but I'm not really seeing I'm genuinely sort of surprised that when the Advanced Edition of FTL came out, they didn't overhaul the final boss, because it continues to feel like the one really cheap, unfair part of the game that the most players complain about. Now that this game is "out", what do you guys think? Based on Steam reviews and the overall HYPE I know I'm in the minority. The level number is a bit unusual, but I think the farthest I've made it was 3-2 (the boss that is a dog that spins around shooting lasers). Instead it feels like they made a twin stick shooter where you can die really fast, which is.alright? To tie it back to the difficulty aspect, it almost feels like the game is too hard based on the resources and drops they give you. I wish there was more of a draw to do another run when you die or more weapons or mutations to play around with. It might be unfair, but I wish this game was more like The Binding of Isaac. Putting aside the dying aspects, I don't really feel the hook. It's a shame, because I like Luftrausers, I like twin stick shooters, I like roguelikes, but I was expecting so much more from this game. This game has had some of the best examples of truly bad rolls with roguelikes.ĭying itself isn't the only issue, since the thing that bums me out about this is when you do die, you have to start over at 1-1, listen to the same music, fight the same 5 enemies for three floors, fight the same boss, pick from the same weapons and mutations, and so on. Also with this example, a boss that shoots literally dozens of projectiles at you found me and then I died while trying to fight a boss and three snipers. In Nuclear Throne, it feels like a bad roll will lead you to spawning into a tiny room, with only one square to escape, and in the next room there is a swarm of guys followed by sniper like enemies. I am a fan of games like FTL: Faster Than Light and The Binding of Isaac: Rebirth and I don't get hung up on the aspect of bad rolls, especially since it feels like there are clear lessons with a lot of the ways you die in those games. Sometimes it felt like I had 4 health, got shot by one single projectile and I died. Spending 10 minutes on a run and have it end in literally 2 seconds isn't that great of a feeling. I had amazing runs that were ended instantly, because I fired a grenade and I was too close to it and I died. At first, I was having fun with the game, but after maybe 20 runs or so a couple of things have been nagging me.Ī part of it is I think this game is too hard. So I picked up Nuclear Throne this weekend, when they finally said it was out/no longer in Early Access.
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